2 types - inns, which also have rooms for hire, and taverns, which are just eating/drinking places. 3 seperate licenses are needed to take guests, serve food and sell alcohol. Alcohol can only be served from midday to midnight, though pubs can open when they want. If a registered inn, must display a bed and plate plaque on front. Clubs are usually just taverns with membership lists.
Majority of inns "a big airy drinking room downstairs, lit by huge bay windows, as well ventilated as feasible most of the year, though with a massive fireplace for the winter months. The building stretches upwards as far as is safely possible holding a network of small, comfortable bedrooms with hot tubs; often there is a communal room on the second floor as well, where food and drink aren't served, mainly used for the guests to strike business deals with one another. Round the back, a microscopic courtyard will separate the main building from a stables and storehouse. The decor tends to be rough but presentable - oak beams, panelled floor covered in rushes, sturdy ageless wooden furniture, maybe a few paintings of battles or shipwrecks to bring colour to the overwhelmingly brown world." (City Hobgoblins). Taverns gen. smaller, often single floor or room. Tendency for fronts to be mainly huge windows, with painted signs hanging over the door.
Jalkin
The Bear Pit - Leverett Court, tavern
The Calderdale - inn, Crabal Square, ridiculously ornate and expensive.
Castor's Princeling - inn, artists quarter (CH3)
The Centaur - (n.w. corner) inn, very up-market
The Cleft Throne - just behind the Domes, tavern though a few beds for actors, actors pub
The Drivers Inn - Greenvale Road, Southmarket, inn, third oldest building in Jalkin, rough and then some
The Eagles Nest - Kristos Avenue, off East Street - club, 2nd floor drinking room - political types
The Erish Escape - Leighman Way, inn, standard stuff, just by the curfew gates so good trade in caravans etc. waiting for the gates to be opened at dusk
The Fat Earl - Corner Leighman Way and Denner Street, inn, slightly pricey, subdued, polished brass everywhere and Elvish wood ceiling beams
The Firelight Rooms - Caedon Road - Club, basement, fairly extensive - wealthy, mainly local merchants & businessmen
The Falcon - Dorlaf Avenue very near the Firestone Arch - mainly a tavern though a few rooms, big & cheap, tends to be used by Guardsmen & (especially) ex- Guardsmen
The Fisher King - Dorlaf Avenue opposite Filo's Fortress - tavern, big & rather rowdy, big gambling pub (+ Orcs skull in the lounge)
The Hanged Man - Cuelon Road big tavern, locals pub, cheap & rather dangerous at times, big on bards
The Horned Crane - Lake Lane, inn,
Mankho's End - Leighman Way, inn,
The Noriscan Halls - Cuelon Road - "one long, dingy room in a side street off Cuelon Road, around the corner from the lock-up. Low-roofed and murky, the torchlight sucked in by the dark wooden walls, it was a hot, sticky hole fugged by the steam and smoke of the kitchens in the next room and by the pipes and roll-ups of its patrons. Jostling the smoke for space were the stenches of hot fat, the pungent, over-daubed spices on the meat and that familiar Cities smell, fresh sweat. The equally familiar aromas of garbage and horse dung also wafted in through the open door. The Noriscan Halls mainly served locals, two-income couples too exhausted to cook or those like Kenner without their own fireplaces. They clustered on the low wooden benches, chattering busily as the impractical sleeves and long hems of their bright, baggy clothes dipped into various pools of grime. A few strangers were also present; a large group of noisy young men swearing in Erish accents had just barged in, and immediately behind Kenner a man was eating soup with a monkey perched docilely on his shoulder. Serving the patrons were two sheen-faced girls, plump and barely out of puberty, who scampered between the tables carrying overladen trays, ducking the curses of the unseen cook in the kitchen and trying to skip away from the goosings and brazen lechery of the customers. For those wanting see the Cities as a paragon of enlightenment and sexual equality, the Noriscan Halls wasn't the best place to eat." (City Hobgoblins)
Psyronemes' Arms - Skalamag's Quay, inn
The Sea Cow - Skalamag's Quay, inn
The Sun in Splendour - Corner Leighman Way & Cuelon Road - trading inn, very long-established, pricey but not too exclusive, tends to stagger from one crisis to another, currently in receivership
The Webbers Retreat - Suln Tres, tavern, mainly dock-workers on lunch breaks
Yaleth
The Black Dog - Maple Road, Infamous 'hard man's pub', dates back to pre-Christoté days. Nowadays tends to be far too famous and prosperous to be really rough, and most sword swingers who still drink there tend towards the retired and folksy. One of Yaleth's largest pubs, it has two drinking rooms and extensive sleeping quarters. Landlord Hanner Nels ("Hard As Nails" he calls himself), main drinks sold Green Valley Beer.
The Partis Arms - Jolton Way, inn, ancient, traditional centre for bards, both old favourites and new compositions performed regularly, on certain nights free board/lodging offered to best performer
The Passing House - tavern, dirt cheap, mainly lodging house for ex-Guardsmen.
The Stony Road - Kings Road, inn, very costly, patronised mainly by visiting lawyers/nobles involved in trials (Thoj very close)
The Warhammer - tavern, dirt cheap, mainly lodging house for ex-Guardsmen.
The Pride of Crabal - inn, Staelac Place
Forgar
The Fickle God - Davlan Grove, inn, licensed gambling den with an open floor (all games of chance considered)
The Dragon's Head - , tavern, undistinguished neighbourhood pub